Tuesday, September 20, 2005 

Age Of Empire 3 All Cheats

These cheats all work in Age Of Empires 3. Have Fun!
  1. Unlimited Resources

  2. Easy Leveling in Single Player

  3. Unlimited Unlock Points in Single player

  4. Increase your card/deck unlock points in Single Player!


Cheat Codes


Sunday, September 11, 2005 

Tartee Joke: The Mailman

After 35 years of carrying the mail through all kinds of weather to the same neighbourhood, the mailman was going to retire.

When he arrived at the first house on his route, he was greeted by the whole family who roundly and soundly congratulated him and sent him on his way with a tudy gift envelope.

At the second house, they presented him with a box of fine cigars.

The folks at the third house handed him a selection of terrific fishing lures.

The the fourth house he was met at the door by a strikingly beautiful woman in revealing negligee.
She took him by the hand, gently led him through the door and up the stairs to the bedroom where she blew his mind with the most passionate love he had ever experianced!

When he had enough, they went downstairs where she fixed him a giant brealfast; eggs, potatoes, ham, sausagw, blueberry waffles, and fresh- squeezed orange juice.

When he was truly satisfied she poured him a cup of steaming coffee! As she was pouring, he noticed a dollar bill sticking out from under the cup's bottom edge.

"All of this was just too wonderful for words", he said; "But what's the dollar for?"
"Well", she said, "Last night I told my husband that today would be your last day, and that we should do something special for you. I asked him what to give you, and he said, "Screw him. Give him a dollar." The breakfast was my idea!"


Saturday, September 10, 2005 

Age of Empires III Units

The Pikeman


  • Cost: 40 Food, 40 Wood


  • Hit points: 120


  • Attack: 8 hand damage -- x5 vs. cavalry, 24 siege damage to buildings


  • Resistance: -10% vs. hand attacks


  • Range: 2


  • Speed: 5



The Musketeer


  • Cost: 75 Food, 25 Coin


  • Hit points: 150


  • Attack: 30 ranged damage, 13 hand damage -- x3 vs. cavalry, 20 siege damage to buildings


  • Resistance: -20% vs. hand attacks


  • Range: 12


  • Speed: 4


(Read More at GameSpy)


 

Age of Empires III: Eras & Strategies



Players begin with a town center, a small group of colonists, and an explorer. The Explorer unit is unique: aside from having a good line of sight and a special ability letting him snipe environmental hazards in a single shot, he can't be killed by the enemy. If another player defeats your Explorer, he'll crumple to the ground but he'll still be alive. He'll remain 'captured' like that so long as enemies are near him. You can either ransom him back to your town center (literally paying the other player some gold), or you can rescue him by killing all the nearby enemies and allowing him to heal back up.

Although players in the Discovery Age don't have very many units, it's a pretty frantic age because there's a lot you'll want to do. First, you want to grow your economy fast, which at this stage means finding food (Age III has tons of animals to hunt) and building more settlers. There's usually a good supply of resources around the town center.

More importantly, the Discovery Age is where you use your Explorer to find key points on the map. He'll discover little treasures scattered about (giving you bonus food or gold etc.). He can also find the major roads and locate the trading post sites and native villages. Only the Explorer can build trading posts. You'll want to do this! You want to claim as many of these sites for your nation. The cumulative rewards for doing so build up in a big way over time. If you manage to build a couple trading posts and your opponents each build only one, the effects will mount up: you'll get more shipments and your Home City will advance faster. (Read more at GameSpy)


 

AOE3: Age of Empires III downloads


FileFront has many downloads for AOE3. Even before the game is out, they have already put up a lot of things to download! Visit FileFront(Thx Frekumura for the pic)


 

AOE3 Interview

Shacknews has posted up an interesting interview with 5 team members of Ensemble Studios. The interview is very long and does cover talk of multiplayer features. Here's a snippet from the interview:

Shack: How is the multiplayer shaping up? Will we see more of the same or some new innovations?

Dave Pottinger (Lead Programmer): Multiplayer has actually been one of the most stable pieces of our development this time around. We took a long, hard look at ESO and the ingame multiplayer systems in AOM. We decided to do wholesale rewrites of both, which has turned out to be a very good decision. Our ingame multiplayer codebase has been rock solid since the new implementation went in. The new version of ESO, called ESO2 of all things, was both a functional and philosophical redo. ESO2 is built upon a much better foundation, but, more importantly, we've refocused the direction of the design. After looking at AOM, we realized that we focused ESO1 too much on the casual, never-been-online gamer. Age3's multiplayer experience is focused more around what the online community wants. We do have several very large innovations/extensions for the multiplayer gamer, but we're not quite ready to roll those out yet. (Read more at FileFront)


 


The Spanish have a strong military, with both hand infantry and cavalry. Flexibility in early shipments from the Home City give the Spanish the option to attack early or set up for a strong, late economy. Spanish Home City improvements benefit soldiers, buildings and naval units.

More at Official Website


 

AOE3:: Age of Empires III developer blog

This is taken from AOE3 developer blog. You can read more there.

Is Age 3 Fun?: That is a critical question right now as we near completion, and it is sometimes hard to gather data as we have been testing so much, tried so many iterations of features, and have bugs and balance issues causing problems. We have testimony about it being fun, and I have shared some of that previously. Karen Swanson, who manages much of our user testing, passed around some more feedback about the question of whether the game is fun at this point or not.

“I can tell you that “real people” think its fun. The playtests in Redmond and the testing I’ve done here is showing that. If our previous games were fun, this one is too because it’s testing as well as they ever did.”

We won’t know for sure until it ships, and expert and casual gamers may have very different opinions, but as far as we can tell at this point, the game overall is in good shape.


Visit the AOE3 developer blog here!


 

Age of Empires III Features::AOE3::

New Feature – Home Cities

Players have access to their own European Home City for economic, technological and military support. Your Home City's success depends on you, with your city's improvements retained between games.

Full 3-D Graphics, Destructible Environments and More

The goal of our Age of Empires III team here at Ensemble Studios wasn't just to build the best-looking graphics ever in an RTS game. It was to build the best-looking graphics in any game. Period. Did our team succeed?


Ensemble Studios promise those features and you can find out more at the official website.


 

Age of Empires III Civilizations

The British: British players have a unique advantage early in the game because (in the version Ensemble is currently testing) they get a bonus settler every time they build a house. That's a big help for players who want to Boom, but a bit of a liability for players who'd rather spend their earlier resources building military buildings. In later eras the British have the infamous Redcoats, expert riflemen who can decimate other standing armies if assembled in significant numbers.

The French: We got to spend significant time playing as the French, whose villager unit, "The Coureur," is sturdier than the colonists of other nations. They carry their own rifles. The advantage here isn't that you can use your colonists as an army -- they're still fairly weak, although it's nice that they can actually fight back if you're invaded. The real benefit is during the early phases of the game, when environmental hazards make the map so dangerous for villagers. Losing a handful of colonists to a rogue wolf or pair of alligators early in the game can knock you right out of the running, but the French Coureurs can simply put the smack down on rogue animals and then continue working.

It's also easier for the French to ally with Native Americans. We're uncertain how this mechanic will work (is it cheaper to build trading posts? Faster? Are Native American Units cheaper to build?). It's likely to change by the time the game ships. But trade with the Natives and the unique army units they offer have a big impact on the game, so this advantage may be significant.

The Spanish: The biggest advantage of playing as the Spanish is that Home City shipments will be available more often. This can help a lagging Spanish player to catch up. Or, it can help a leading Spanish player to overwhelm everyone else on the map: the importance of home shipments can't be overstated. We suspect Ensemble will continue tweaking this bonus so that it's significant but not too powerful. Owing to their historically aggressive presence in the New World, it's also been reported that the Spanish will begin with extra military units. This (combined with the extra shipments) makes them excellent Rushers.

The Portuguese: We didn't get to play as the Portuguese in our hands-on testing, but apparently they can build a second town center at the beginning of the map. Managing the early economy may not be that much easier, but the Portuguese will be a lot harder to Rush and take out of the game.

The Dutch: Much as you can build farms to generate 'free' food, the Dutch will have the ability to build banks that can generate free money. On maps where players are scrounging for gold this can make a big difference. No word yet on whether or not the Dutch can buy Manhattan for a handful of beads.

The Germans: Despite the number of Germans who ultimately settled in the New World, you don't often think of them as a colonial power. They did, however, have some settlements in South America. In Age of Empires III the Germans will be able to spawn Settler Wagons -- presumably to be able to quickly build additional town centers -- as well as Uhlan Cavalry units. We weren't able to playtest as the Germans during our time at Ensemble so the function of these units isn't clear.

The Russians: Yes, the Russians did have some outposts in the New World, mostly on the West Coast. Here's your chance to see what would've happened had they been more aggressive. Russian players will be able to train infantry and villagers in groups. It's unclear if the cost of the individual units is adjusted up or down when you do this, but it seems likely that Russian players will be able to crank out large infantry armies faster than the other players.

The Ottomans: Although the Ottoman Empire was a world superpower during this era, they never built colonies in the New World, presumably because they were already sitting on such lucrative trade between the Mediterranean and the Orient. But what if they had decided to plant their flags in the Western hemisphere? Players will get a chance to find out. According to the information Ensemble gave us, the Ottomans will be able to spawn settlers for free. This would seem to give them an almost insurmountable advantage when ramping up their economy early on. (Technology Director Dave Pottinger even referred to them as "economic weenies.") But we also suspect the Ottomans will have a handful of unique military units at their command as well, such as Janissaries. (Read more here!)


 

Age of Empires III Screenshots






 

Age of Empires III

Age of Empires III offers gamers the next level of realism, with advanced battle physics and unparalleled visual detail. The new game picks up where Age of Empires II: Age of Kings left off, placing gamers in the position of a European power determined to explore, colonize and conquer the New World. This time period features stunning scenes, from towering European cathedrals to courageous tribes of Native Americans, and spectacular combat with Industrial Age units like rifled infantry, cavalry and tall ships bristling with cannons. In addition to technology upgrades, Age of Empires III also features a slew of new game-play elements, including the concept of a "Home City," new civilizations, units, technologies and an immersive new single-player campaign that spans three generations. (More at GameSpy)


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